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Server: pb_sv_ChangePeriod = 600 (1 to 999) Server: Unknown Command/Setting: pb_sv_LogSync 0 Server: pb_sv_MsgPrefix = PunkBuster Server Server: 0 Map lines loaded from F:\Call of Duty 5\Server 01\pb\pbsvmaps.cfg Server: 0 PB Rcon Filters loaded from F:\Call of Duty 5\Server 01\pb\pbrcon.dat Server: 0 Power Players loaded from F:\Call of Duty 5\Server 01\pb\pbpower.dat Server: PB Log File F:\Call of Duty 5\Server 01\pb\svlogs\00000069.log Opened for WAW (w) Working directory: F:\Call of Duty 5\Server 01 DW_AUTHORIZINGĮRROR: Dedicated server authentication failure. "sv_mapRotation" is:"gametype tdm map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban" Waited 0 msec for asset 'impact_flesh_flesh' of type 'sound'.Įrror: Waited 1016 msec for missing asset "server.cfg". Waited 0 msec for asset 'impact_foliage_foliage' of type 'sound'. Waited 0 msec for asset 'impact_wood_wood' of type 'sound'. Waited 0 msec for asset 'impact_water_water' of type 'sound'. Waited 0 msec for asset 'impact_glass_glass' of type 'sound'. Waited 0 msec for asset 'impact_metal_metal' of type 'sound'. Waited 0 msec for asset 'impact_soft_soft' of type 'sound'. Waited 0 msec for asset 'impact_hard_hard' of type 'sound'. Streaming SIMD Extensions (SSE) supported System memory is 1024 MB (capped at 1 GB) Total CPU performance is estimated as 0.01 GHz CPU name is "Intel(R) Xeon(R) CPU E5530 2.40GHz"